I tried this for pixel art and came away a bit disappointed. It seems to have no real support for drawing using palettes / indexed colors. Sure, you can setup or load a palette, but the drawing tools make no reference to it, and continue to colors outside of it. The color pickers don't even show the palette, they just show the full color wheel. Where is the support for dithered gradients using on palette colors? Where is the support for antialiasing using only palette colors? Maybe this is planned, but given it's already at v2.0 I'm surprised the pixel art support is so half-baked.
You had my attention, now you have my interest… or however that quote goes.
Edit: Please please please add the `playsinline` attribute to your video elements. I’m on my phone, and every time I scroll a video explodes and takes over the whole screen.
jeroenhd3 hours ago
I've never heard of this property, what browser does this?
dindresto1 hour ago
iOS Safari
mythz3 hours ago
I like it, works great in Fedora.
Looks like a great addition to the available image editors on Linux. IMO image editing is one of the few areas lagging in Linux. Currently alternating between Pinta, Krita, Gimp and photopea.com. Will switch to this for a while to see it become my new go to.
oneshtein56 minutes ago
It doesn't fit my 2k screen on Fedora (X11/Mate) with no option to scale it down. It looks like 4k screens are supported only.
mythz31 minutes ago
Yeah can confirm it looks great on my 4K
she46BiOmUerPVj8 hours ago
Looks fun. It's standard for software packaged for Linux to include a base directory in its tarball, and I usually check, but I did barf your application all over my /opt.
May sound crazy but I was hoping for export to terminal escape codes / box drawing chars. No biggie, I can convert the output.
cloogshicer14 hours ago
FYI, this crashes the tab in the latest iOS 18.5 Safari and Chrome.
tummler13 hours ago
Perpetually reloads in Brave on iOS (never resolves).
pzo7 hours ago
Confirm, same for me
oniony11 hours ago
Took out Waterfox mobile too, but was strangely okay after reload.
msephton14 hours ago
As somebody who is currently making a native macOS-only 2D pixel editor...this has some cool stuff in it!
I had the exact same thought! I played with it a bit and I immediately thought of Fireworks. I still use it from CS6. Hopefully not anymore.
WillAdams10 hours ago
The big feature I'd like to see is someone setting up the re-rendering PNG files which Fireworks had.
eternityforest2 days ago
Wow, if this is as good as it looks, I suspect I'll be using it quite a bit in the future, especially once it gets a brush engine!
Buttons84015 hours ago
Yes, it looks really good. I wonder if it will unseat Aseprite?
whizzter14 hours ago
Not necessarily, ASE is has a smooth UI that people like and as long as you're fine within the constraints.
This one is great since it allows for in-editor previewing of "weird" ideas, I know I've re-invented that UV-mapping workflow shown with the skeleton on the page once for a game-jam and wanted to use it but skipped it in the end since asset-creation was "annoying", having support in an editor to preview it easily can be a game-changer.
Buttons84014 hours ago
You mean ASE is more focused? Both look quite smooth, but PixiEditor seems to have more features (which inevitably leads to less focus).
reactordev12 hours ago
Bones. Add 2D skeletal animation and I’ll gladly pay money for this.
ivanjermakov10 hours ago
FOSS? All I see is paid and no source.
mattbaker10 hours ago
You are mistaken, the source is available and the editor is free to download.
ethan_smith9 hours ago
The project is indeed FOSS - it's licensed under MIT according to their GitHub repository (https://github.com/PixiEditor/PixiEditor), though they offer a paid version with additional features.
Borealid8 hours ago
The repository says it's LGPL, not MIT-licensed.
jedidja8 hours ago
[dead]
pull_my_finger10 hours ago
I thought I'd seen this posted just 2 days ago, it looks like that post is this post and the timestamp just got updated. I know HN boosts interesting posts that slips through the gaps, but I think it should be more transparent then just updating the timestamp and presenting it as a new post.
I tried this for pixel art and came away a bit disappointed. It seems to have no real support for drawing using palettes / indexed colors. Sure, you can setup or load a palette, but the drawing tools make no reference to it, and continue to colors outside of it. The color pickers don't even show the palette, they just show the full color wheel. Where is the support for dithered gradients using on palette colors? Where is the support for antialiasing using only palette colors? Maybe this is planned, but given it's already at v2.0 I'm surprised the pixel art support is so half-baked.
> Procedural (VFX, effects, non-desctuctive editing)
You had my attention, now you have my interest… or however that quote goes.
Edit: Please please please add the `playsinline` attribute to your video elements. I’m on my phone, and every time I scroll a video explodes and takes over the whole screen.
I've never heard of this property, what browser does this?
iOS Safari
I like it, works great in Fedora.
Looks like a great addition to the available image editors on Linux. IMO image editing is one of the few areas lagging in Linux. Currently alternating between Pinta, Krita, Gimp and photopea.com. Will switch to this for a while to see it become my new go to.
It doesn't fit my 2k screen on Fedora (X11/Mate) with no option to scale it down. It looks like 4k screens are supported only.
Yeah can confirm it looks great on my 4K
Looks fun. It's standard for software packaged for Linux to include a base directory in its tarball, and I usually check, but I did barf your application all over my /opt.
May sound crazy but I was hoping for export to terminal escape codes / box drawing chars. No biggie, I can convert the output.
FYI, this crashes the tab in the latest iOS 18.5 Safari and Chrome.
Perpetually reloads in Brave on iOS (never resolves).
Confirm, same for me
Took out Waterfox mobile too, but was strangely okay after reload.
As somebody who is currently making a native macOS-only 2D pixel editor...this has some cool stuff in it!
source if your interested:
https://github.com/PixiEditor/PixiEditor
* looks like its based on dotnet avalonia
Do we finally have a new Fireworks?
I had the exact same thought! I played with it a bit and I immediately thought of Fireworks. I still use it from CS6. Hopefully not anymore.
The big feature I'd like to see is someone setting up the re-rendering PNG files which Fireworks had.
Wow, if this is as good as it looks, I suspect I'll be using it quite a bit in the future, especially once it gets a brush engine!
Yes, it looks really good. I wonder if it will unseat Aseprite?
Not necessarily, ASE is has a smooth UI that people like and as long as you're fine within the constraints.
This one is great since it allows for in-editor previewing of "weird" ideas, I know I've re-invented that UV-mapping workflow shown with the skeleton on the page once for a game-jam and wanted to use it but skipped it in the end since asset-creation was "annoying", having support in an editor to preview it easily can be a game-changer.
You mean ASE is more focused? Both look quite smooth, but PixiEditor seems to have more features (which inevitably leads to less focus).
Bones. Add 2D skeletal animation and I’ll gladly pay money for this.
FOSS? All I see is paid and no source.
You are mistaken, the source is available and the editor is free to download.
The project is indeed FOSS - it's licensed under MIT according to their GitHub repository (https://github.com/PixiEditor/PixiEditor), though they offer a paid version with additional features.
The repository says it's LGPL, not MIT-licensed.
[dead]
I thought I'd seen this posted just 2 days ago, it looks like that post is this post and the timestamp just got updated. I know HN boosts interesting posts that slips through the gaps, but I think it should be more transparent then just updating the timestamp and presenting it as a new post.